Biome Collective & V&A Dundee Present
A day packed full with an amazing array of leading game designers and thinkers co-curated in partnership with V&A Dundee.
Talks
Jung In Jung is an interdisciplinary artist and researcher originally from South Korea. Her work focuses on the intimate relationships between sound, movement and space, which she has been exploring through using hacked Gametrak controllers to create engaging and hypnotic dance pieces - pushing at the boundaries of what dance can be.
Keeley Bunting "Look Here! Directing Player Focus through Art & Design" Keeley Bunting is a Games Designer with over 12 years of industry experience in both the UK and Canada. She currently works as a Senior Designer at Outplay leading the design for Crafty Candy, a fun free-to-play match-3 mobile game.
Claire Morley is a self-taught game developer and artist, currently working on her game, 'Before I Forget'. She loves to use online tools such as Bitsy and Flatpack to make tiny personal games and is primarily interested in the potential of these tools for accessible digital creative expression.
James is Senior Producer for Ruffian Games, who have been based in Dundee for more than ten plus years. Starting his career in embedded software, over twenty years ago, he's now a youthful veteran that's worked on varied, ambitious and creative projects that range from one to hundreds of developers.
Pat Ashe is a curator and producer. He is currently studying for an MFA in Curating at Goldsmiths. He is a member of Wild Rumpus, and a co-curator of Beta Public, an event focusing on the intersections between videogames and contemporary performance. Twitter: @patrickashe Connect with us! arcadiadundee.com twitter.com/arcadia_fest
Fruzsina Pittner is an illustrator and postgraduate researcher currently studying at Dundee University and based in Biome Collective. Her concept art and illustrations have featured in a number of game projects and she has worked on a number of original digital comics. Twitter: @rynezion Connect with us! arcadiadundee.com twitter.com/arcadia_fest
Luciana is a 2D artist originally from Brazil. She worked on various indie games over the course of 6 years and developed the art style for Wargroove by Chucklefish, before getting fully funded on her next project with her partner, allowing her to co-found the indie studio Bunnyhug Games.
Sabine Harrer is a games researcher, writer, and maker based in Tampere, Finland. Their research focuses on cultural videogames criticism, HCI and intersectionality, and creation-based knowledge making. Author of the book Games and Bereavement (transcript 2018) and a member of the Copenhagen Game Collective, Sabine blends experimental game making and writing as modes to inquire, challenge, and queer social norms. Twitter: @enibolas Connect with us!
Dan Hett is a BAFTA-winning digital artist, games designer and writer. After spending the last decade making videogames for the BBC, he now works as a digital artist, as well as running a small independent games company PASSENGER. Twitter: @danhett and @passengergames Connect with us! arcadiadundee.com twitter.com/arcadia_fest
Miriam Bellard is the Art Director for Visual Development at Rockstar North. Miriam has been designing spaces (for games, film, and architecture) for over 15 years. Career highlights include a 1st Class Hons degree in Architecture from Auckland University (New Zealand), Set Designer on King Kong (2005), and working on both Indie and AAA video games before starting at Rockstar.
"The Game is Not Over Yet: Possibilities and Limitations of Politics in Video Games" Marijam Didžgalvytė is the creator of Left Left Up video series on gaming & IRL politics, she is a guest lecturer and the Head of Communications for Game Workers Unite International movement.
PANELS
Meredith More (Chair), Yann Seznec, Kirsty Keatch, Luci Holland Meredith More is a Curator at V&A Dundee specialising in Scotland's design history. She was one of the curators of the museum's Scottish Design Galleries, as well as the exhibition 'Ocean Liners: Speed and Style' at the Peabody Essex Museum, the V&A South Kensington and V&A Dundee.
David Hayward has spent fifteen years running festivals, conferences, game jams, hackspaces, and assorted developer events. Among other things he currently runs Yorkshire-based game design festival Feral Vector, and curates the Leftfield stand at EGX events, showing independent games and experimental games-related work to established audiences.