Biome Collective & V&A Dundee Present
Join us for day packed full with an amazing array of leading game designers and thinkers co-curated in partnership with V&A Dundee.
Saturday 18th May - 10AM-5PM
Coinciding with the latest V&A Dundee exhibition Videogames: Design/Play/Disrupt, the day will bring together a world-leading group of diverse designers and radical thinkers whose work covers the spectrum of game-making; from practical design, to soundscapes and future technologies, as well as exploring games as a cultural force.
Arcadia 2019 aims to unpack key stories from within the videogame design process – from why certain aesthetic decisions are taken, to how sound and visuals are mapped into virtual spaces. This will follow sessions exploring the more experimental aspects and approaches within videogame culture and creation. From the physical games we play, to the collective and communal ways we choose to make them, we want to dive deep into the process of game making and celebrate those at the forefront of new ways of making and doing.
Arcadia will be followed by V&A Dundee Tay Late, co-curated by our friends We Throw Switches, where you will be invited to engage all types of physical game-making, with a host of arcades and playful experiences across the Museum. Tickets include access to the exhibition, as well as entry to the Tay Late!
Guest speakers & panellists
Lecturer, School of Design and Informatics, Abertay University
Lynn Love is a lecturer in animation and interactive media at Abertay University who, when not teaching, makes interactive work that blurs physical and digital boundaries aiming to make the world more playful.
Research Lead, Watershed /Lead Producer- Playable City
Hilary is Research Lead at Watershed in Bristol. She leads a team of multi-disciplinary producers who develop and deliver key research partnerships and programmes including South West Creative Technology Network and Bristol and the Bath Creative Research and Development Clusters.
Twitter: @playablecity and @pmstudiouk
Freelance Journalist and Author
Darran Anderson is the author of 'Imaginary Cities' and the forthcoming 'Inventory'. He has written on urbanism for the likes of The Atlantic, The Guardian, Dezeen, Wired and the Architectural Review. He was formerly a columnist, focusing on the subject of architecture and space in videogames, for Kill Screen.
Founder/Director, Biome Collective
Tom deMajo is a multi-disciplinary artist and designer with a focus on immersive experiences through interactive art and sound. Toms work explores the effects and uses of technology in society and culture and has been applied to screen, theatre, computer games, exhibition installation, and hybrid virtual/real works.
Twitter: @tomdemajo and @biomecollective
Postdoctoral Research Fellow, InGAME
Jung In Jung is an interdisciplinary artist and researcher originally from South Korea. Her work focuses on the intimate relationships between sound, movement and space, which she has been exploring through using hacked Gametrak controllers to create engaging and hypnotic dance pieces – pushing at the boundaries of what dance can be.
Post Graduate Researcher, University of Dundee / Biome Collective
Fruzsina Pittner is an illustrator and postgraduate researcher currently studying at Dundee University and based in Biome Collective. Her concept art and illustrations have featured in a number of game projects and she has worked on a number of original digital comics.
Freelance Curator and Producer
Pat Ashe is a curator and producer. He is currently studying for an MFA in Curating at Goldsmiths. He is a member of Wild Rumpus, and a co-curator of Beta Public, an event focusing on the intersections between videogames and contemporary performance.
Lecturer, School of Design and Informatics, Abertay University
Darshana Jayemanne is lecturer in Games and Arts at Abertay University and the author of Performativity in Art, Literature and Videogames. Recently, he has served as Jurist for the Excellence in Narrative Award for the Independent Game Festival and appeared on BBC Radio 3's Free Thinkers festival.
Independent Game Developer and Artist
Claire is a self-taught game developer and artist, currently working on her game, 'Before I Forget'. She loves to use online tools such as Bitsy and Flatpack to make tiny personal games and is primarily interested in the potential of these tools for accessible digital creative expression.
Character Artist, Puny Astronaut / Ambassador, Women in Games
Erin Stevenson is a 24 year old character artist and animator working on Dundee based game company Puny Astronaut's first game, "Skye". Erin handles every aspect of the character process, from the creative elements right down to the technical design.
Treasurer, Game Workers Union
Kevin Agwaze is a AAA gameplay programmer and labour organizer. As the treasurer of the Game Workers Unite UK union, he seeks to improve working conditions and inclusivity across the industry. The Game Workers Unite UK branch of the IWGB is a worker-led, democratic trade union that represents and advocates for UK game workers' rights.
Twitter: @RebornRider and @GWU_UK
Freelance Game Researcher, Writer and Maker
Sabine Harrer is a games researcher, writer, and maker based in Tampere, Finland. Their research focuses on cultural videogames criticism, HCI and intersectionality, and creation-based knowledge making. Author of the book Games and Bereavement (transcript 2018) and a member of the Copenhagen Game Collective, Sabine blends experimental game making and writing as modes to inquire, challenge, and queer social norms.
Independent Games Developer and Artist
Dan Hett is a BAFTA-winning digital artist, games designer and writer. After spending the last decade making videogames for the BBC, he now works as a digital artist, as well as running a small independent games company PASSENGER.
Twitter: @danhett and @passengergames
Freelance Games Writer, Video Producer and Lecturer
Marijam Didžgalvytė is the creator of Left Left Up video series on gaming & IRL politics, she is a guest lecturer and the Head of Communications for Game Workers Unite International movement. Marijam's research interests include the modes of production of games, labour rights, the politics in gaming communities and the utility of gaming as a medium for inspiring social change.
Senior Designer at Outplay
Keeley Bunting is a Games Designer with over 12 years of industry experience in both the UK and Canada. She currently works as a Senior Designer at Outplay leading the design for Crafty Candy, a fun free-to-play match-3 mobile game. Previously, at Electronic Arts, Nexon, Microsoft and Disney, she explored a variety of disciplines including design, technical art and software engineering.
Senior Producer, Ruffian Games
James is Senior Producer for Ruffian Games, who have been based in Dundee for more than ten plus years. Starting his career in embedded software, over twenty years ago, he's now a youthful veteran that's worked on varied, ambitious and creative projects that range from one to hundreds of developers.
2D Game Artist, Bunnyhug Games
Luciana is a 2D artist originally from Brazil. She worked on various indie games over the course of 6 years and developed the art style for Wargroove by Chucklefish, before getting fully funded on her next project with her partner, allowing her to co-found the indie studio Bunnyhug Games.
Art Director for Visual Development at Rockstar North
Miriam Bellard is the Art Director for Visual Development at Rockstar North. Miriam has been designing spaces (for games, film, and architecture) for over 15 years. Career highlights include a 1st Class Hons degree in Architecture from Auckland University (New Zealand), Set Designer on King Kong (2005), and working on both Indie and AAA video games before starting at Rockstar.
Freelance Musician / Programmer, Ustwo Games
Kirsty is a programmer at Ustwo games, she enjoys exploring relationships between mobile tech and diverse creative contexts in game-based interactions. Her interest in games grew from algorithmic music composition, creating music using classic board games.
Freelance Sound Artist and Composer / Musical Director, Tinderbox
Luci Holland is a Scottish composer, musical director, and sound artist who composes and produces music and audio-visual art for film, games and concert. Luci composed the original dynamic/responsive soundtrack for Murderous Pursuits (Blazing Griffin) and has worked with US-label Materia Collective on numerous game music releases including Pattern: An Homage to Everybody’s Gone to the Rapture and Joystuck.
Freelance Artist and Musician / Lecturer, School of Design and Informatics, Abertay University
Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments. Recent projects include residencies at the Smithsonian Air and Space Museum, Fak'ugesi Johannesburg, Playable City Lagos, and Timespan in the Scottish Highlands.
Festival Director, Feral Vector
David Hayward has spent fifteen years running festivals, conferences, game jams, hackspaces, and assorted developer events. Among other things he currently runs Yorkshire-based game design festival Feral Vector, and curates the Leftfield stand at EGX events, showing independent games and experimental games-related work to established audiences.
Research Curator of Videogames , V&A South Kensington
Kristian Volsing was Research Curator of Videogames: Design/Play/Disrupt. With interests that lie between design, digital, pop culture and fashion, he is currently part of the curatorial team redeveloping the V&A’s Museum of Childhood.
A Zine Jam will be running in the learning studio throughout the day, where attendees are welcome to make and create based their own zines based on themes from the talks. This will be a quiet space where you are welcome to take a break at any point if you need to.
Artist, Designer and Programmer, Bit Loom Games
James is a game maker living in Bristol and currently working on the double-ended dog adventure, PHOGS! at Bit Loom Games. Also a member of Biome Collective, James loves creating and collaborating on all kinds of projects especially zine related ones!
Illustrator and printmaker
Sarah is an illustrator and printmaker using the pseudonym 'Mysterious Cube'. Currently living and working in sunny Dundee, she is a big fan of self published zines, synthwave music, and disrupting the status quo.
Game designer, artist & producer at Biome Collective, Co-curator at Arcadia
Malath Abbas is an independent game designer, artist and producer working on experimental and meaningful games. Malath has helped to establish Scotland's first game collective and co-working space Biome Collective, a diverse, inclusive melting pot of technology, art and culture for people who want to create, and explore games, digital art and technology.
Twitter: @maltron3D and @biomecollective
Assistant Curator, V&A Dundee
Lauren Bassam is an Assistant Curator at V&A Dundee, having previously been based in the Design, Architecture and Digital Department of V&A South Kensington. Prior roles include Assistant Producer of the SPACE Art + Technology programme, Events Programme Lead at Codebase – Scotland and the UK’s largest community led technology incubator, as well as Programme Coordinator for the 2015 Turing Festival.
Nicola is an illustrator based in Glasgow. She graduated from Duncan of Jordanstone College of Art and Design in 2018. Her work is centered around drawing and storytelling using both traditional and digital techniques.
Nicola’s work incorporates humour, fantasy and whimsy and often explores unconventional forms of narrative with imagery.
Social Media: @nicolahenry
Lecturer, School of Design and Informatics, Abertay University / Independent Curator and Co-founder of NEoN
Clare Brennan is an artist, curator and lecturer at Abertay University, and co-founder/co-curator of NEoN Digital Arts, as well as delivering Abertay Universities Weave programming strand. She is interested in facilitating collaborations that bring together art, games and communities to explore experimental, playful and meaningful ways to connect, share and make.
Curator, V&A Dundee
Meredith More is a Curator at V&A Dundee specialising in Scotland's design history. She was one of the curators of the museum's Scottish Design Galleries, as well as the exhibition 'Ocean Liners: Speed and Style' at the Peabody Essex Museum, the V&A South Kensington and V&A Dundee. Most recently, she was the Project Curator on 'Videogames: Design, Play, Disrupt' at V&A Dundee.
Head of Learning, V&A Dundee
Having worked in the arts, culture and the museum sector for the last 15 years, Joanna Mawdsley is currently Head of Learning at V&A Dundee. Prior to this, she worked at National Galleries of Scotland for several years, leading on many innovative and collaborative projects using artworks as a stimulus for creative learning and teaching.