
Adrian Hon
Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, "Zombies, Run!" with ten million players. He's author of A History of the Future in 100 Objects and has spoken at the flagship TED conference, the Long Now Foundation, GoogleX, and Disney Imagineering. Before becoming a game designer, Adrian was a neuroscientist and experimental psychologist at Cambridge, UCSD, and Oxford. Adrian is currently writing a book on the perils and promise of gamification.

Laura E. Hall
Laura E. Hall is an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming.
Hall is a co-founder of Portland’s first escape the room game company, the award-winning 60 Minutes to Escape, and the author of KATAMARI DAMACY for Boss Fight Books and PLANNING YOUR ESCAPE for Simon & Schuster. She now creates exciting adventures for the curious at heart with Timberview Productions and Meridian Adventure Co. She proudly serves on the board of the Portland Indie Game Squad (PIGSquad), a non-profit organization supporting game development and indie game enthusiasts in Portland.

Dr Lynn Love
Dr Lynn Love is a play designer and lecturer at Abertay University in Dundee. When not teaching games and technical art at Abertay, Lynn is passionate about social play, the use of play to reframe our perspectives about all aspects of life and seeks to promote the benefits of participation in play to all. As a member of Abertay Game Lab, she creates interactive games and installations that aim to bring people together. Recently she collaborated on a playful chalkscape installation at V&A Dundee and an outdoor multiplayer arcade machine at Dundee's Whale Song Park. She almost always has chalk in her pocket, just in case, and can be found on twitter @toadrick

Smart Hopewell
Smart Hopewell is a Dyslexic black British interactive filmmaker and creative based in Edinburgh, Scotland. He has honed his craft as a filmmaker, graphics designer, musician, journalist and narrative writer. Smart's work combines a rich blend of interactive gameplay, cinematics and content creation to create game exclusive fan series and mini-docu series to inspire and encourage viewers with a message of hope. His hope for the future of gaming is to see more accessibility provided within the industry and genres of games expanded to provide more meaningful, uplifting and educational gaming experiences. His long-term dream is to start a game studio/tv studio.

Rick Hoppmann
Rick Hoppmann is a Freelance 3D Environment Artist with a love for nature & cute stuff. He loves making 3D art that makes people smile & helps others to do the same. Rick currently helps running The Club gameart Discord & shares his workflow on social media.

Melanie Frances
I'm Mel (she/her) a digital storyteller, game designer and creative mathematician. I make interactive experiences - books, performances and games - that travel to unknown places, speculative futures and alternative realities. My work is for people who like adventures, probing rules, and finding hidden possibilities. I'm currently Creative Associate (Digital) with Modern Art Oxford creating a digital participatory artwork, Game Play Artist at the Place Theatre, Bedford making a live game about doughnut economies, and I'm co-writing a Sherlock Holmes escape book for Ammonite Press. You can read more about my work here: www.melaniefrances.com

Carla Brown
Carla's background is in public health and research. She completed her PhD in microbiology at University of Glasgow and then completed her postdoc in health gamification at Drexel College of Medicine. From there Carla moved to Public Health England, developing gamified interventions around infectious disease prevention. In 2017, inspired by her purpose to promote positive change, Carla set-up Game Doctor, a gamification agency serving the health and research industry. Her work has been recognized by Forbes 30 under 30 in 2017,Herald Higher Education Awards.

Rob Madden
After obtaining his Masters Degree in Games Development from Abertay University, Rob teamed up with Stuart Martin to start their journey together building Hyper Luminal Games.
As the Studio’s Creative Director, Rob has been at the centre of the Studio’s internal IP development; leading the HLG team from ideation through to commercial release, across multiple platforms, territories, and partners.
Rob has always had a great love for building worlds and telling stories, and this passion has formed the basis for Hyper Luminal’s own Original IP development. Rob aspires to build accessible games that tell stories with sensitivity, surprising mechanics and standout aesthetics.

Leonie Rae Gasson
Leo (she/her) is a queer neurodivergent Scotland based multi reality director. Work includes Death Becomes Us for the National Theatre of Scotland, an immersive exploration of the rhetoric of control used by the Brexit campaign featuring a blindfolded audience, a binaural soundscape, interviews with a dominatrix and a community chorus of European migrants. Her mixed reality work fuses live performance with virtual reality and includes For now we see the borders are more permeable than we thought which draws from Judith Butler’s Frames of War.

Annie Grudeva
I am a game designer by nature, Creative director by trade, enthusiastic about invisible tutorials, diversity, accessibility and firmly convinced the best games are yet to be made. I spent most of my twenties as a Creative in advertising working on some of the biggest brands in the world until I made the decision to move into games and became part of Perpetual Games. There we’re working on an open world RPG that also tackles some difficult themes from the current world we live in. I also still work on my own games to keep the creative cogs in my brain freshly greased and turning.

Georg Backer
Georg Backer has been making games since the 90s, either as programmer, game / narrative designer, producer or game director. He worked at Lionhead Studios for over a decade on Black & White, The Movies and the Fable series.
After a short stint in mobile games, Georg founded the video games production and development company A BRAVE PLAN. The first title "The Bradwell Conspiracy" was released in 2019. Georg also likes to collaborate with other people on their games which is how he got involved as Narrative Designer on UsTwo's Alba: A Wildlife Adventure and why he is now the Executive Producer on Viewfinder (developed by Robot Turtle). Georg is also doing lots of other secret things... which he'd love to tell you about but really, really isn't allowed to (No, honestly, if he tries to tell you one of those secrets, just, you know, give him the disapproving stare).

Jenna Al-Ansari
Jenna is a Creative Producer for OKRE. As an arts and culture producer she founded SuperCulture in east London, an influential arts residency programme championing groups such as gal-dem and the Vagina Museum. Jenna also is a writer and creative, winning the inaugural Screenshot 2021 for screenwriting, and is a member of the BAFTA Crew cohort.











