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    <loc>https://www.arcadiadundee.com/2019-guests</loc>
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    <lastmod>2019-05-17</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479010796-APAF646FM2JKKK5VCVY3/Lynn+Parker_Lynn+Love.jpg</image:loc>
      <image:title>2019 Guests - Lynn Love</image:title>
      <image:caption>Lecturer, School of Design and Informatics, Abertay University Lynn Love is a lecturer in animation and interactive media at Abertay University who, when not teaching, makes interactive work that blurs physical and digital boundaries aiming to make the world more playful. Twitter: @toadrick</image:caption>
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      <image:title>2019 Guests - Lynn Love</image:title>
      <image:caption>Lecturer, School of Design and Informatics, Abertay University Lynn Love is a lecturer in animation and interactive media at Abertay University who, when not teaching, makes interactive work that blurs physical and digital boundaries aiming to make the world more playful. Twitter: @toadrick</image:caption>
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      <image:title>2019 Guests - Hilary O’Shaughnessy</image:title>
      <image:caption>Research Lead, Watershed /Lead Producer- Playable City Hilary is Research Lead at Watershed in Bristol. She leads a team of multi-disciplinary producers who develop and deliver key research partnerships and programmes including South West Creative Technology Network and Bristol and the Bath Creative Research and Development Clusters. Twitter: @playablecity and @pmstudiouk</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478975385-IP7AQNVDBRC3ER02U8EF/Darran+Anderson1.jpg</image:loc>
      <image:title>2019 Guests - Darran Anderson</image:title>
      <image:caption>Freelance Journalist and Author Darran Anderson is the author of 'Imaginary Cities' and the forthcoming 'Inventory'. He has written on urbanism for the likes of The Atlantic, The Guardian, Dezeen, Wired and the Architectural Review. He was formerly a columnist, focusing on the subject of architecture and space in videogames, for Kill Screen. Twitter: @Oniropolis</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479013983-F57LNWQK8B5PNMJB0DMC/Tom+DeMajo.png</image:loc>
      <image:title>2019 Guests - Tom deMajo</image:title>
      <image:caption>Founder/Director, Biome Collective Tom deMajo is a multi-disciplinary artist and designer with a focus on immersive experiences through interactive art and sound. Toms work explores the effects and uses of technology in society and culture and has been applied to screen, theatre, computer games, exhibition installation, and hybrid virtual/real works. Twitter: @tomdemajo and @biomecollective</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478994756-AFB80EP3WDWGCJ86VMUZ/Jung+In+Jung+square.jpg</image:loc>
      <image:title>2019 Guests - Jung In Jung</image:title>
      <image:caption>Postdoctoral Research Fellow, InGAME Jung In Jung is an interdisciplinary artist and researcher originally from South Korea. Her work focuses on the intimate relationships between sound, movement and space, which she has been exploring through using hacked Gametrak controllers to create engaging and hypnotic dance pieces – pushing at the boundaries of what dance can be. Twitter: @jjnyx85</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478991189-KKNKRMDH0VXP4X5GDVV3/FPittner.png</image:loc>
      <image:title>2019 Guests - Fruzsina Pittner</image:title>
      <image:caption>Post Graduate Researcher, University of Dundee / Biome Collective Fruzsina Pittner is an illustrator and postgraduate researcher currently studying at Dundee University and based in Biome Collective. Her concept art and illustrations have featured in a number of game projects and she has worked on a number of original digital comics. Twitter: @rynezion</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479011863-64SZXQU4A64027H7LIIF/Pat+Ashe+square.jpg</image:loc>
      <image:title>2019 Guests - Pat Ashe</image:title>
      <image:caption>Freelance Curator and Producer Pat Ashe is a curator and producer. He is currently studying for an MFA in Curating at Goldsmiths. He is a member of Wild Rumpus, and a co-curator of Beta Public, an event focusing on the intersections between videogames and contemporary performance. Twitter: @patrickashe</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557927669223-HPS6MXAB47VJMQVFJHQE/Darshana+2.jpg</image:loc>
      <image:title>2019 Guests - Darshana Jayemanne</image:title>
      <image:caption>Lecturer, School of Design and Informatics, Abertay University Darshana Jayemanne is lecturer in Games and Arts at Abertay University and the author of Performativity in Art, Literature and Videogames. Recently, he has served as Jurist for the Excellence in Narrative Award for the Independent Game Festival and appeared on BBC Radio 3's Free Thinkers festival. Twitter: @ShirazHaderach</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478969227-TF3EVUTEC46PJH7L1GMI/Claire+Morley.jpg</image:loc>
      <image:title>2019 Guests - Claire Morley</image:title>
      <image:caption>Independent Game Developer and Artist Claire is a self-taught game developer and artist, currently working on her game, 'Before I Forget'. She loves to use online tools such as Bitsy and Flatpack to make tiny personal games and is primarily interested in the potential of these tools for accessible digital creative expression. Twitter: @shimmerwitch</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478978580-IS9TERUWY2DHSUWH7O3X/Erin+Stevenson.jpg</image:loc>
      <image:title>2019 Guests - Erin Stevenson</image:title>
      <image:caption>Character Artist, Puny Astronaut / Ambassador, Women in Games Erin Stevenson is a 24 year old character artist and animator working on Dundee based game company Puny Astronaut's first game, "Skye". Erin handles every aspect of the character process, from the creative elements right down to the technical design. Twitter: @UniComicRN</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478997407-JZZ1MUZNOASCCZ4L2ZOT/Kevin-4863_small.jpg</image:loc>
      <image:title>2019 Guests - Kevin Agwaze</image:title>
      <image:caption>Treasurer, Game Workers Union Kevin Agwaze is a AAA gameplay programmer and labour organizer. As the treasurer of the Game Workers Unite UK union, he seeks to improve working conditions and inclusivity across the industry. The Game Workers Unite UK branch of the IWGB is a worker-led, democratic trade union that represents and advocates for UK game workers' rights. Twitter: @RebornRider and @GWU_UK</image:caption>
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      <image:title>2019 Guests - Sabine Harrer</image:title>
      <image:caption>Freelance Game Researcher, Writer and Maker Sabine Harrer is a games researcher, writer, and maker based in Tampere, Finland. Their research focuses on cultural videogames criticism, HCI and intersectionality, and creation-based knowledge making. Author of the book Games and Bereavement (transcript 2018) and a member of the Copenhagen Game Collective, Sabine blends experimental game making and writing as modes to inquire, challenge, and queer social norms. Twitter: @enibolas</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478974211-AA0YABIKD4LWYUPAZPKP/Dan+Hett.jpg</image:loc>
      <image:title>2019 Guests - Dan Hett</image:title>
      <image:caption>Independent Games Developer and Artist Dan Hett is a BAFTA-winning digital artist, games designer and writer. After spending the last decade making videogames for the BBC, he now works as a digital artist, as well as running a small independent games company PASSENGER. Twitter: @danhett and @passengergames</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479010216-5L05UVUQ0FZ3QUT7UGMD/Marijam+Didzgalvyte.jpg</image:loc>
      <image:title>2019 Guests - Marijam Didžgalvytė</image:title>
      <image:caption>Freelance Games Writer, Video Producer and Lecturer Marijam Didžgalvytė is the creator of Left Left Up video series on gaming &amp; IRL politics, she is a guest lecturer and the Head of Communications for Game Workers Unite International movement. Marijam's research interests include the modes of production of games, labour rights, the politics in gaming communities and the utility of gaming as a medium for inspiring social change. Twitter: @marijamdid</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557920163873-P8IVIY6UFY13JWY229PC/keeley+2.jpg</image:loc>
      <image:title>2019 Guests - Keeley Bunting</image:title>
      <image:caption>Senior Designer at Outplay Keeley Bunting is a Games Designer with over 12 years of industry experience in both the UK and Canada. She currently works as a Senior Designer at Outplay leading the design for Crafty Candy, a fun free-to-play match-3 mobile game. Previously, at Electronic Arts, Nexon, Microsoft and Disney, she explored a variety of disciplines including design, technical art and software engineering. @keeleybunting</image:caption>
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      <image:title>2019 Guests - James Cope</image:title>
      <image:caption>Senior Producer, Ruffian Games James is Senior Producer for Ruffian Games, who have been based in Dundee for more than ten plus years. Starting his career in embedded software, over twenty years ago, he's now a youthful veteran that's worked on varied, ambitious and creative projects that range from one to hundreds of developers. Twitter: @Jimaroid</image:caption>
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      <image:title>2019 Guests - Luciana Nascimento</image:title>
      <image:caption>2D Game Artist, Bunnyhug Games Luciana is a 2D artist originally from Brazil. She worked on various indie games over the course of 6 years and developed the art style for Wargroove by Chucklefish, before getting fully funded on her next project with her partner, allowing her to co-found the indie studio Bunnyhug Games. Twitter: @viiolaceus</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479011599-G3L81X9CZNV1HLEP6P5X/MiriamBellard_square.jpg</image:loc>
      <image:title>2019 Guests - Miriam Bellard</image:title>
      <image:caption>Art Director for Visual Development at Rockstar North Miriam Bellard is the Art Director for Visual Development at Rockstar North. Miriam has been designing spaces (for games, film, and architecture) for over 15 years. Career highlights include a 1st Class Hons degree in Architecture from Auckland University (New Zealand), Set Designer on King Kong (2005), and working on both Indie and AAA video games before starting at Rockstar. Twitter: @MiriamBellard</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478999295-XZFTWGZHNKRODA2J4H4T/Kirsty+Keatch.jpg</image:loc>
      <image:title>2019 Guests - Kirsty Keatch</image:title>
      <image:caption>Freelance Musician / Programmer, Ustwo Games Kirsty is a programmer at Ustwo games, she enjoys exploring relationships between mobile tech and diverse creative contexts in game-based interactions. Her interest in games grew from algorithmic music composition, creating music using classic board games. Twitter: @kirstykeatch</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479007497-NPRJ0MJ76Y813DKKJLQD/lucihollandheadshotdanharris.jpg</image:loc>
      <image:title>2019 Guests - Luci Holland</image:title>
      <image:caption>Freelance Sound Artist and Composer / Musical Director, Tinderbox Luci Holland is a Scottish composer, musical director, and sound artist who composes and produces music and audio-visual art for film, games and concert. Luci composed the original dynamic/responsive soundtrack for Murderous Pursuits (Blazing Griffin) and has worked with US-label Materia Collective on numerous game music releases including Pattern: An Homage to Everybody’s Gone to the Rapture and Joystuck. Twitter: @LuciHolland</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479016914-EJ9578TQGAZA9WBDB2OF/Yann+Seznec.jpg</image:loc>
      <image:title>2019 Guests - Yann Seznec</image:title>
      <image:caption>Freelance Artist and Musician / Lecturer, School of Design and Informatics, Abertay University Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments. Recent projects include residencies at the Smithsonian Air and Space Museum, Fak'ugesi Johannesburg, Playable City Lagos, and Timespan in the Scottish Highlands. Twitter: @yannseznec</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557478978156-9DJGGMIN7WK5HULFTYL7/david-hayward-tv-park.jpg</image:loc>
      <image:title>2019 Guests - David Hayward</image:title>
      <image:caption>Festival Director, Feral Vector David Hayward has spent fifteen years running festivals, conferences, game jams, hackspaces, and assorted developer events. Among other things he currently runs Yorkshire-based game design festival Feral Vector, and curates the Leftfield stand at EGX events, showing independent games and experimental games-related work to established audiences. Twitter: @nachimir</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1557479003704-LSAWYP1JFZGHX23TDGR6/Kristian_Volsing+Square.jpg</image:loc>
      <image:title>2019 Guests - Kristian Volsing</image:title>
      <image:caption>Research Curator of Videogames , V&amp;A South Kensington Kristian Volsing was Research Curator of Videogames: Design/Play/Disrupt. With interests that lie between design, digital, pop culture and fashion, he is currently part of the curatorial team redeveloping the V&amp;A’s Museum of Childhood. Twitter: @K_Vo_</image:caption>
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  <url>
    <loc>https://www.arcadiadundee.com/2021-guests</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-12-09</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885717584-RR4XJGN8ORXTJ0WO7FV5/1+Adrian+Hon.jpg</image:loc>
      <image:title>2021 Guests - Adrian Hon</image:title>
      <image:caption>Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, "Zombies, Run!" with ten million players. He's author of A History of the Future in 100 Objects and has spoken at the flagship TED conference, the Long Now Foundation, GoogleX, and Disney Imagineering. Before becoming a game designer, Adrian was a neuroscientist and experimental psychologist at Cambridge, UCSD, and Oxford. Adrian is currently writing a book on the perils and promise of gamification.</image:caption>
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      <image:title>2021 Guests - Adrian Hon</image:title>
      <image:caption>Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, "Zombies, Run!" with ten million players. He's author of A History of the Future in 100 Objects and has spoken at the flagship TED conference, the Long Now Foundation, GoogleX, and Disney Imagineering. Before becoming a game designer, Adrian was a neuroscientist and experimental psychologist at Cambridge, UCSD, and Oxford. Adrian is currently writing a book on the perils and promise of gamification.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956377637-6Y8NC5XYT66LWTZK30EW/7+Laura.jpg</image:loc>
      <image:title>2021 Guests - Laura E. Hall</image:title>
      <image:caption>Laura E. Hall is an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming. Hall is a co-founder of Portland’s first escape the room game company, the award-winning 60 Minutes to Escape, and the author of KATAMARI DAMACY for Boss Fight Books and PLANNING YOUR ESCAPE for Simon &amp; Schuster. She now creates exciting adventures for the curious at heart with Timberview Productions and Meridian Adventure Co. She proudly serves on the board of the Portland Indie Game Squad (PIGSquad), a non-profit organization supporting game development and indie game enthusiasts in Portland.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885718954-RHUFVJO8TL74JN3YYM76/2+Dr+Lynn+Love.jpg</image:loc>
      <image:title>2021 Guests - Dr Lynn Love</image:title>
      <image:caption>Dr Lynn Love is a play designer and lecturer at Abertay University in Dundee. When not teaching games and technical art at Abertay, Lynn is passionate about social play, the use of play to reframe our perspectives about all aspects of life and seeks to promote the benefits of participation in play to all. As a member of Abertay Game Lab, she creates interactive games and installations that aim to bring people together. Recently she collaborated on a playful chalkscape installation at V&amp;A Dundee and an outdoor multiplayer arcade machine at Dundee's Whale Song Park. She almost always has chalk in her pocket, just in case, and can be found on twitter @toadrick</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885723153-MO2SDAHA3CBYF0GA6MMG/4+Smart+Hopewell.jpg</image:loc>
      <image:title>2021 Guests - Smart Hopewell</image:title>
      <image:caption>Smart Hopewell is a Dyslexic black British interactive filmmaker and creative based in Edinburgh, Scotland. He has honed his craft as a filmmaker, graphics designer, musician, journalist and narrative writer. Smart's work combines a rich blend of interactive gameplay, cinematics and content creation to create game exclusive fan series and mini-docu series to inspire and encourage viewers with a message of hope. His hope for the future of gaming is to see more accessibility provided within the industry and genres of games expanded to provide more meaningful, uplifting and educational gaming experiences. His long-term dream is to start a game studio/tv studio.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885724618-YFO7HBU7I6FLMV7EIMZ0/5+Rick+Hoppmann.jpeg</image:loc>
      <image:title>2021 Guests - Rick Hoppmann</image:title>
      <image:caption>Rick Hoppmann is a Freelance 3D Environment Artist with a love for nature &amp; cute stuff. He loves making 3D art that makes people smile &amp; helps others to do the same. Rick currently helps running The Club gameart Discord &amp; shares his workflow on social media.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638887468560-GSVGF5YSTI2RJQF6O04B/Melanie+Frances+Headshot.+Credit+-+Willy+Corner.jpg</image:loc>
      <image:title>2021 Guests - Melanie Frances</image:title>
      <image:caption>I'm Mel (she/her) a digital storyteller, game designer and creative mathematician. I make interactive experiences - books, performances and games - that travel to unknown places, speculative futures and alternative realities. My work is for people who like adventures, probing rules, and finding hidden possibilities. I'm currently Creative Associate (Digital) with Modern Art Oxford creating a digital participatory artwork, Game Play Artist at the Place Theatre, Bedford making a live game about doughnut economies, and I'm co-writing a Sherlock Holmes escape book for Ammonite Press. You can read more about my work here: www.melaniefrances.com</image:caption>
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      <image:title>2021 Guests - Carla Brown</image:title>
      <image:caption>Carla's background is in public health and research. She completed her PhD in microbiology at University of Glasgow and then completed her postdoc in health gamification at Drexel College of Medicine. From there Carla moved to Public Health England, developing gamified interventions around infectious disease prevention. In 2017, inspired by her purpose to promote positive change, Carla set-up Game Doctor, a gamification agency serving the health and research industry. Her work has been recognized by Forbes 30 under 30 in 2017,Herald Higher Education Awards.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885724654-6YFPQ965YC2RXLTQTM32/3+Rob+Madden.png</image:loc>
      <image:title>2021 Guests - Rob Madden</image:title>
      <image:caption>After obtaining his Masters Degree in Games Development from Abertay University, Rob teamed up with Stuart Martin to start their journey together building Hyper Luminal Games. As the Studio’s Creative Director, Rob has been at the centre of the Studio’s internal IP development; leading the HLG team from ideation through to commercial release, across multiple platforms, territories, and partners. Rob has always had a great love for building worlds and telling stories, and this passion has formed the basis for Hyper Luminal’s own Original IP development. Rob aspires to build accessible games that tell stories with sensitivity, surprising mechanics and standout aesthetics.</image:caption>
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      <image:title>2021 Guests - Leonie Rae Gasson</image:title>
      <image:caption>Leo (she/her) is a queer neurodivergent Scotland based multi reality director. Work includes Death Becomes Us for the National Theatre of Scotland, an immersive exploration of the rhetoric of control used by the Brexit campaign featuring a blindfolded audience, a binaural soundscape, interviews with a dominatrix and a community chorus of European migrants. Her mixed reality work fuses live performance with virtual reality and includes For now we see the borders are more permeable than we thought which draws from Judith Butler’s Frames of War.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956379482-W4MSA7RRXT9H1HPO1DZY/10+Annie-Grudeva.jpg</image:loc>
      <image:title>2021 Guests - Annie Grudeva</image:title>
      <image:caption>I am a game designer by nature, Creative director by trade, enthusiastic about invisible tutorials, diversity, accessibility and firmly convinced the best games are yet to be made. I spent most of my twenties as a Creative in advertising working on some of the biggest brands in the world until I made the decision to move into games and became part of Perpetual Games. There we’re working on an open world RPG that also tackles some difficult themes from the current world we live in. I also still work on my own games to keep the creative cogs in my brain freshly greased and turning.</image:caption>
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      <image:caption>Georg Backer has been making games since the 90s, either as programmer, game / narrative designer, producer or game director. He worked at Lionhead Studios for over a decade on Black &amp; White, The Movies and the Fable series. After a short stint in mobile games, Georg founded the video games production and development company A BRAVE PLAN. The first title "The Bradwell Conspiracy" was released in 2019. Georg also likes to collaborate with other people on their games which is how he got involved as Narrative Designer on UsTwo's Alba: A Wildlife Adventure and why he is now the Executive Producer on Viewfinder (developed by Robot Turtle). Georg is also doing lots of other secret things... which he'd love to tell you about but really, really isn't allowed to (No, honestly, if he tries to tell you one of those secrets, just, you know, give him the disapproving stare).</image:caption>
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      <image:caption>Jenna is a Creative Producer for OKRE. As an arts and culture producer she founded SuperCulture in east London, an influential arts residency programme championing groups such as gal-dem and the Vagina Museum. Jenna also is a writer and creative, winning the inaugural Screenshot 2021 for screenwriting, and is a member of the BAFTA Crew cohort.</image:caption>
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      <image:title>Arcadia presents Interlace - Kate Harvey - Textile Designer</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636707660929-Y0C7HZ24Q7BM6738AIMW/1+Caitlin.png</image:loc>
      <image:title>Arcadia presents Interlace - Caitlin Goodale - Head of User Experience at Drest</image:title>
      <image:caption>Caitlin Goodale is the Head of User Experience at Drest: the world's first luxury styling game. Her team sit between the worlds of ecommerce, luxury fashion houses and gameplay, crafting a player experience that is simultaneously beautiful, accessible and fun! Caitlin herself has worked across mobile games, augmented reality and product design, from Microsoft to Minecraft’s console editions, and is passionate about building inclusive teams who push the boundaries of where games and products collide.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636707661158-BV9JY0LCD4VSKXO2KR70/2+Jeni_Allison.jpg</image:loc>
      <image:title>Arcadia presents Interlace - Jeni Allison - Knitwear designer / Product Developer</image:title>
      <image:caption>Jeni Allison is a knitwear designer based in Edinburgh, Scotland prioritising digital design and simulation technologies to make the product development process as accurate, sustainable and interesting as possible. Her brand is a celebration of Scottish knit innovation. She also works freelance for other fashion brands, manufacturers and artists developing knitted garments and products, as well as teaching knit and knitwear for arts organisations and as a part time knit technician at Glasgow School of Art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636707661532-YKAVG5XEQHD5ZZARAW1W/3+Kira.jpeg</image:loc>
      <image:title>Arcadia presents Interlace - Kira Farron - Narrative Game Designer at Twin Drums</image:title>
      <image:caption>Kira is narrative game designer, who’s techniques and creative work ethic stems from her background in fashion design. After graduating, she ventured into the luxury fashion industry and also worked on styling teams for various brand collection photoshoots. Deciding to follow her other passion, Kira made the switch to game design, transferring her skills and creativity to a new and developing industry. She specialises in crafting worlds and stories in visually appealing, immersive games. A Code Coven alumni, she is now a game design intern for Twin Drums.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636707666725-YCGGTUWQ0E5JBDM4XIX3/5+Alex.png</image:loc>
      <image:title>Arcadia presents Interlace - Alexandra Orlando - Community Manager at Kitfox Games</image:title>
      <image:caption>Alexandra Orlando is the Community Manager at Kitfox Games based in Montreal, Canada. She is currently working on Boyfriend Dungeon, Pupperazzi and the Steam version of Dwarf Fortress. She is also an author and speaker on Twitch Streaming, Esports and Fashion in Games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636707671856-K0ANO107A419FYR0DV9H/6+Ashley.png</image:loc>
      <image:title>Arcadia presents Interlace - Ashley Wilkinson - Cosplayer / Visual Artist</image:title>
      <image:caption>Having worked in the Games industry for years, and been an avid cosplayer for much longer, I'm a young artist who set out to combine both skills to create something completely new. I now spend my time making high-art masks, filming videos, and creating surreal fashion images.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636707670772-QQQSIYCRBMG3N4CLUMOO/7+Miya.jpg</image:loc>
      <image:title>Arcadia presents Interlace - Miya Shen - Digital Artist / CG Generalist</image:title>
      <image:caption>Miya Shen (China), represents a new generation of artists working with 3D graphics like Projection Mapping and FX with a strong focus on the development of new sustainable digital fabric and virtual fashion clothing. She intends to build connections between the Scottish and Chinese fashion styles with Biome Collective, funded by Connections Through Culture - a grant programme run by the British Council in the UK and East Asia.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/e76c3a1a-3658-44b0-b4de-18b245194aaa/logos.png</image:loc>
      <image:title>Arcadia presents Interlace</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636708261830-HPMVPSPJJIZFZ1Y1HFBI/1+Caitlin.png</image:loc>
      <image:title>Arcadia presents Interlace - Caitlin Goodale - Head of User Experience at Drest</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636708261887-XBSJVAPKYQ7C8XZS49XD/4+RuthMacGilp.JPG</image:loc>
      <image:title>Arcadia presents Interlace - Ruth MacGilp - Comms and Content Manager at Fashion Revolution</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1636708263105-VCIDH8P84UPCYNA3WK36/8+Jade.jpg</image:loc>
      <image:title>Arcadia presents Interlace - Jade How - Head of Fashion at Lockwood Publishing</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.arcadiadundee.com/arcadia-2021</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-12-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/d59210e2-3c43-4f74-a5e4-d9498ed0c406/parnters%2Blogos.png</image:loc>
      <image:title>Arcadia 2021</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885717584-RR4XJGN8ORXTJ0WO7FV5/1+Adrian+Hon.jpg</image:loc>
      <image:title>Arcadia 2021 - Adrian Hon</image:title>
      <image:caption>Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, "Zombies, Run!" with ten million players. He's author of A History of the Future in 100 Objects and has spoken at the flagship TED conference, the Long Now Foundation, GoogleX, and Disney Imagineering. Before becoming a game designer, Adrian was a neuroscientist and experimental psychologist at Cambridge, UCSD, and Oxford. Adrian is currently writing a book on the perils and promise of gamification.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956377637-6Y8NC5XYT66LWTZK30EW/7+Laura.jpg</image:loc>
      <image:title>Arcadia 2021 - Laura E. Hall</image:title>
      <image:caption>Laura E. Hall is an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming. Hall is a co-founder of Portland’s first escape the room game company, the award-winning 60 Minutes to Escape, and the author of KATAMARI DAMACY for Boss Fight Books and PLANNING YOUR ESCAPE for Simon &amp; Schuster. She now creates exciting adventures for the curious at heart with Timberview Productions and Meridian Adventure Co. She proudly serves on the board of the Portland Indie Game Squad (PIGSquad), a non-profit organization supporting game development and indie game enthusiasts in Portland.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885718954-RHUFVJO8TL74JN3YYM76/2+Dr+Lynn+Love.jpg</image:loc>
      <image:title>Arcadia 2021 - Dr Lynn Love</image:title>
      <image:caption>Dr Lynn Love is a play designer and lecturer at Abertay University in Dundee. When not teaching games and technical art at Abertay, Lynn is passionate about social play, the use of play to reframe our perspectives about all aspects of life and seeks to promote the benefits of participation in play to all. As a member of Abertay Game Lab, she creates interactive games and installations that aim to bring people together. Recently she collaborated on a playful chalkscape installation at V&amp;A Dundee and an outdoor multiplayer arcade machine at Dundee's Whale Song Park. She almost always has chalk in her pocket, just in case, and can be found on twitter @toadrick</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885723153-MO2SDAHA3CBYF0GA6MMG/4+Smart+Hopewell.jpg</image:loc>
      <image:title>Arcadia 2021 - Smart Hopewell</image:title>
      <image:caption>Smart Hopewell is a Dyslexic black British interactive filmmaker and creative based in Edinburgh, Scotland. He has honed his craft as a filmmaker, graphics designer, musician, journalist and narrative writer. Smart's work combines a rich blend of interactive gameplay, cinematics and content creation to create game exclusive fan series and mini-docu series to inspire and encourage viewers with a message of hope. His hope for the future of gaming is to see more accessibility provided within the industry and genres of games expanded to provide more meaningful, uplifting and educational gaming experiences. His long-term dream is to start a game studio/tv studio.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885724618-YFO7HBU7I6FLMV7EIMZ0/5+Rick+Hoppmann.jpeg</image:loc>
      <image:title>Arcadia 2021 - Rick Hoppmann</image:title>
      <image:caption>Rick Hoppmann is a Freelance 3D Environment Artist with a love for nature &amp; cute stuff. He loves making 3D art that makes people smile &amp; helps others to do the same. Rick currently helps running The Club gameart Discord &amp; shares his workflow on social media.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638887468560-GSVGF5YSTI2RJQF6O04B/Melanie+Frances+Headshot.+Credit+-+Willy+Corner.jpg</image:loc>
      <image:title>Arcadia 2021 - Melanie Frances</image:title>
      <image:caption>I'm Mel (she/her) a digital storyteller, game designer and creative mathematician. I make interactive experiences - books, performances and games - that travel to unknown places, speculative futures and alternative realities. My work is for people who like adventures, probing rules, and finding hidden possibilities. I'm currently Creative Associate (Digital) with Modern Art Oxford creating a digital participatory artwork, Game Play Artist at the Place Theatre, Bedford making a live game about doughnut economies, and I'm co-writing a Sherlock Holmes escape book for Ammonite Press. You can read more about my work here: www.melaniefrances.com</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956381622-6ZQB6JL2XR0AH4PXJI5U/8+Carla+B_Crop.png</image:loc>
      <image:title>Arcadia 2021 - Carla Brown</image:title>
      <image:caption>Carla's background is in public health and research. She completed her PhD in microbiology at University of Glasgow and then completed her postdoc in health gamification at Drexel College of Medicine. From there Carla moved to Public Health England, developing gamified interventions around infectious disease prevention. In 2017, inspired by her purpose to promote positive change, Carla set-up Game Doctor, a gamification agency serving the health and research industry. Her work has been recognized by Forbes 30 under 30 in 2017,Herald Higher Education Awards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638885724654-6YFPQ965YC2RXLTQTM32/3+Rob+Madden.png</image:loc>
      <image:title>Arcadia 2021 - Rob Madden</image:title>
      <image:caption>After obtaining his Masters Degree in Games Development from Abertay University, Rob teamed up with Stuart Martin to start their journey together building Hyper Luminal Games. As the Studio’s Creative Director, Rob has been at the centre of the Studio’s internal IP development; leading the HLG team from ideation through to commercial release, across multiple platforms, territories, and partners. Rob has always had a great love for building worlds and telling stories, and this passion has formed the basis for Hyper Luminal’s own Original IP development. Rob aspires to build accessible games that tell stories with sensitivity, surprising mechanics and standout aesthetics.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956378361-9CH7C8BBJZPCN889ANOY/9+Leo.jpeg</image:loc>
      <image:title>Arcadia 2021 - Leonie Rae Gasson</image:title>
      <image:caption>Leo (she/her) is a queer neurodivergent Scotland based multi reality director. Work includes Death Becomes Us for the National Theatre of Scotland, an immersive exploration of the rhetoric of control used by the Brexit campaign featuring a blindfolded audience, a binaural soundscape, interviews with a dominatrix and a community chorus of European migrants. Her mixed reality work fuses live performance with virtual reality and includes For now we see the borders are more permeable than we thought which draws from Judith Butler’s Frames of War.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956379482-W4MSA7RRXT9H1HPO1DZY/10+Annie-Grudeva.jpg</image:loc>
      <image:title>Arcadia 2021 - Annie Grudeva</image:title>
      <image:caption>I am a game designer by nature, Creative director by trade, enthusiastic about invisible tutorials, diversity, accessibility and firmly convinced the best games are yet to be made. I spent most of my twenties as a Creative in advertising working on some of the biggest brands in the world until I made the decision to move into games and became part of Perpetual Games. There we’re working on an open world RPG that also tackles some difficult themes from the current world we live in. I also still work on my own games to keep the creative cogs in my brain freshly greased and turning.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638956380196-JF4UTXMKIL3QXE12N25B/11+Georg_headshot.jpg</image:loc>
      <image:title>Arcadia 2021 - Georg Backer</image:title>
      <image:caption>Georg Backer has been making games since the 90s, either as programmer, game / narrative designer, producer or game director. He worked at Lionhead Studios for over a decade on Black &amp; White, The Movies and the Fable series. After a short stint in mobile games, Georg founded the video games production and development company A BRAVE PLAN. The first title "The Bradwell Conspiracy" was released in 2019. Georg also likes to collaborate with other people on their games which is how he got involved as Narrative Designer on UsTwo's Alba: A Wildlife Adventure and why he is now the Executive Producer on Viewfinder (developed by Robot Turtle). Georg is also doing lots of other secret things... which he'd love to tell you about but really, really isn't allowed to (No, honestly, if he tries to tell you one of those secrets, just, you know, give him the disapproving stare).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1638962878781-TFZ0HENP9JUPZ95BCSHS/12+Jenna+Al-Ansari+Profile+Pic.jpg</image:loc>
      <image:title>Arcadia 2021 - Jenna Al-Ansari</image:title>
      <image:caption>Jenna is a Creative Producer for OKRE. As an arts and culture producer she founded SuperCulture in east London, an influential arts residency programme championing groups such as gal-dem and the Vagina Museum. Jenna also is a writer and creative, winning the inaugural Screenshot 2021 for screenwriting, and is a member of the BAFTA Crew cohort.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/fba86049-c707-4252-b631-192099a6fe74/Small+World.gif</image:loc>
      <image:title>Arcadia 2021 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/41d2e8ce-28be-4153-9e73-8b470edba5e4/Arcadia_Small+World_EVENTBRITE.png</image:loc>
      <image:title>Arcadia 2021</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.arcadiadundee.com/arcadia-night-2023</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-12-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/47c52ae1-0682-40da-a11a-3fac94a80a28/Tinderbox+Orchestra+%28Festivals+press+pic+3%29.jpeg</image:loc>
      <image:title>Arcadia Night 2023 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/508fdcb5-9674-4cec-af1d-e64dabf747e0/Gif_01+Arcadia+reveal.gif</image:loc>
      <image:title>Arcadia Night 2023 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674570425958-FCUHLRFIGM7432MB9O6T/MainCapsule2.png</image:loc>
      <image:title>Arcadia Night 2023 - CRT7</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674570490787-TPO1YB7Z0015V2FDEVGF/003.jpg</image:loc>
      <image:title>Arcadia Night 2023 - HEAVY, Part I _ II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674570520737-TR66LBG16EY694K48I6W/Tray+Racers+Key+Art+2K+Big+Logo.png</image:loc>
      <image:title>Arcadia Night 2023 - Tray Racers</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674570528409-7GTYWSSS0H31RPPHSUCQ/Copy+of+Asset+14.png</image:loc>
      <image:title>Arcadia Night 2023 - Valley Peaks</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/20cdd1a3-acbe-41f3-868f-9600f16f9ed1/Banner_Evebtbrite+ARCADIA+NIGHT+.png</image:loc>
      <image:title>Arcadia Night 2023</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569775651-1MK3MSFWR3AM9HZ4UCDH/ZuraidaProfilepic.jpg</image:loc>
      <image:title>Arcadia Night 2023 - Zuraida Buter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569779983-UZ4Z0G4CXH9MW8JU49V2/Ally+Low.jpg</image:loc>
      <image:title>Arcadia Night 2023 - Ally Low</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569776980-CGFSNM2QPG6JEDEO2W6T/Anzal+Baig.png</image:loc>
      <image:title>Arcadia Night 2023 - Anzal Baig</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569785202-FX7RGKPSL5JMRFF49WRL/Billie+Purdie.jpg</image:loc>
      <image:title>Arcadia Night 2023 - Billie Purdie</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569781754-0WKKBJMYGXANPMMSAQK5/David+Hayward.jpg</image:loc>
      <image:title>Arcadia Night 2023 - David Hayward</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674570145745-5SJXQY6VCKO3Y3QWSI15/Eoghan+Mulvenna.jpg</image:loc>
      <image:title>Arcadia Night 2023 - Eoghan Mulvenna</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569783918-U8CGFOF40TWMOEHZMW6I/Grame+McKellan.jpg</image:loc>
      <image:title>Arcadia Night 2023 - Graeme McKellan</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569789624-OX1FPOT1JETSHBAMC03R/Julie+Kennedy.jpeg</image:loc>
      <image:title>Arcadia Night 2023 - Julie D Kennedy</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569787426-UZH6N87QXMVLU6JHVV65/Marie+Foulston.jpg</image:loc>
      <image:title>Arcadia Night 2023 - Marie Foulston</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569808850-74O8GYUN3Z4T2GG3E7F8/Nick+Murray.jpeg</image:loc>
      <image:title>Arcadia Night 2023 - Nick Murray</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569792171-EVEMD2ZOPFWIP9Z8EZR1/Rachel+Simpson.jpeg</image:loc>
      <image:title>Arcadia Night 2023 - Rachel Simpson</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674569793290-E2KWYR8XGGGE8HE1G9I0/Shelby+Smith.jpeg</image:loc>
      <image:title>Arcadia Night 2023 - Shelby Smith</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1674570004080-E1Z4FQ0EOWWMOA81J642/Eoghan+Mulvenna.jpg</image:loc>
      <image:title>Arcadia Night 2023</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.arcadiadundee.com/arcadia-toolkit</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-21</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/99bb10ff-46de-4f36-869d-4c88e5eec839/Arcadia+Toolkit+Widescreen.png</image:loc>
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      <image:title>Arcadia Toolkit</image:title>
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    <loc>https://www.arcadiadundee.com/arcadia-night-2024</loc>
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    <priority>0.75</priority>
    <lastmod>2024-11-01</lastmod>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Arcadia Night 2024 - Still Life (working title)</image:title>
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      <image:title>Arcadia Night 2024 - A Watched Pot Never Boils</image:title>
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      <image:title>Arcadia Night 2024 - Lowtek Lightbook</image:title>
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      <image:title>Arcadia Night 2024 - Bean to Me</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/597701d9e58c62b583c01e1b/1729782700989-GGKD08Q3BUB1O5M5NX8A/abbie_profile.png</image:loc>
      <image:title>Arcadia Night 2024 - Abbie Lochrin</image:title>
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      <image:title>Arcadia Night 2024 - Feliks J</image:title>
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      <image:title>Arcadia Night 2024 - Caitlin May Smith</image:title>
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      <image:title>Arcadia Night 2024 - Claire Morwood</image:title>
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      <image:title>Arcadia Night 2024 - Eliza Ralph</image:title>
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      <image:title>Arcadia Night 2024 - Emilie Reed</image:title>
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      <image:title>Arcadia Night 2024 - Melanie Frances</image:title>
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      <image:title>Arcadia Night 2024 - Steph Richard</image:title>
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      <image:title>Arcadia Night 2024 - José David Gómez</image:title>
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      <image:title>Arcadia Night 2024 - Corey Brotherson</image:title>
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      <image:title>Arcadia Night 2024 - Andy Truscott</image:title>
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      <image:title>Arcadia Night 2024 - Sara Missaghian-Schirazi</image:title>
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      <image:title>Arcadia Night 2024 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Arcadia Night 2024 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
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    <changefreq>daily</changefreq>
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      <image:title>Arcadia 2025 - Fuse Jam</image:title>
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